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Drop chance calculator and attempt planner

On this page
  1. Formula and units
  2. Worked example
  3. How to use this comparison
  4. Read the result correctly
  5. Model boundaries
  6. Related tools

For a constant independent drop chance p, the probability of at least one drop in n attempts is 1 − (1 − p)^n. No finite number of attempts guarantees a drop when p is below 100%.

Generic mathematical model, not a named game’s simulator. All starting values are invented examples. Supply verified values for your game and check the assumptions below.

Original rewards planning illustration; not game artwork

Runs in your browser. Inputs are not uploaded or saved by this calculator. Reloading loses your scenario.

Your scenario

JavaScript is required for interactive calculation. The formula and example below remain readable without it.

Formula and units

P(at least one) = 1 − (1 − p)^n. Attempts for target q = ceil[ln(1 − q) / ln(1 − p)] for 0 < p,q < 1. Expected drops = n × p.

Worked example

A 5% independent chance over twenty attempts gives 1 − 0.95^20, approximately 64.15% for at least one drop. The expected number of drops is one, which is not the same as a guaranteed drop. Reaching at least 90% probability requires 45 attempts in this model.

How to use this comparison

Enter the chance for one eligible roll, not necessarily one boss kill. If a run contains multiple independent identical rolls, count eligible rolls. Do not multiply unrelated drop rates together unless you have established how the events interact.

Read the result correctly

A long losing streak does not raise the next independent roll’s chance. The table compares different totals of attempts; it does not forecast when your item will appear. A 100% target at a sub-100% drop rate correctly reports no finite count.

Model boundaries

There is no pity counter, duplicate protection, changing drop table, shared group roll or guarantee. Use a documented chance or an explicit scenario, not a rate guessed from a few runs. The tool cannot discover a real drop rate from your item history.

Method: original arithmetic implementation and editorial examples reviewed October 16, 2026. Outputs follow the displayed formula and your inputs. We have not tested these mechanics inside a particular game.

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