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Dota 2 · Juggernaut · Blade Fury

Why does Juggernaut still take damage during Blade Fury?

On this page
  1. See the ability in the game
  2. Apply it to one concrete situation
  3. Current base tooltip values
  4. Limits that matter
  5. Related questions
  6. Sources and review date
  7. Keep solving problems

Blade Fury grants debuff immunity and magic resistance; it does not make Juggernaut invulnerable. Ordinary attacks and other applicable damage can still hurt him.

What to do next ↓ · Find the failure cause ↓

Mechanics source checked October 17, 2026 · Not match-tested · Practical recommendations are editorial, not guaranteed outcomes.

Blade Fury in Valve’s Dota 2 gameplay demonstration
Blade Fury in-game demonstration, frame at 3 seconds. © Valve. Source footage. Promotional demonstration, not our match or a screenshot of every failure discussed below.
Blade Fury ability icon in Dota 2

Identify this ability in your client: Blade Fury. Icon © Valve. Official Juggernaut page.

“Spin means safe” is an unreliable survival plan. Separate three questions: whether an effect can control you, how much of its damage you resist, and whether enemies can still attack you. Those questions do not have the same answer.

What to do, in order

  1. Read the damage source in the combat context: attacks are not converted into harmless spells because you are spinning.
  2. Check the live Blade Fury tooltip for the defensive effect. The current data lists debuff immunity with 80% magic resistance, not invulnerability.
  3. Use the spin for a specific purpose—dealing nearby damage or handling applicable debuffs—while still moving out of dangerous attacks.
  4. If you need an item, the official notes allow item use during Blade Fury. Check that item’s own restrictions rather than assuming spin prevents every item action.
  5. After the spin ends, reassess immediately. A defensive window ending changes which follow-up actions are safe.

Match the symptom to the cause

Right-clicks still hurt

Blade Fury is not physical invulnerability. Do not stand in enemy attacks expecting magic resistance to stop them.

My right-click animation played but dealt no extra hero damage

Valve notes that normal attacks during Blade Fury only damage units not affected by Blade Fury, such as wards or structures. The attack animation alone does not prove extra damage.

I expected a dispel immediately

The current description specifies a strong dispel at the end of the spin. Do not substitute an old timing assumption.

See the ability in the game

Official Blade Fury demonstration © Valve, supplied from Valve’s CDN. It illustrates the skill, not every interaction discussed here. Promotional footage can show older UI or map details; it is not our test footage. Open the video directly · Original hero page.

Apply it to one concrete situation

If your escape path runs through enemy attackers, spinning does not erase their attacks. Compare a route that avoids those attacks with one that relies entirely on the defensive animation. The purpose is to preserve health, not simply to press a defensive-looking button.

Current base tooltip values

Values below are the unmodified fields in Valve’s dated English ability data. Slash-separated entries are listed level values, not a recommended skill build. Read the field label: damage, range, duration and percentages have different meanings. Upgrades and modifiers can change your client’s values.

Tooltip fieldListed base value(s)
Mana cost110
Cooldown (seconds)30 / 26 / 22 / 18
DAMAGE PER SECOND85 / 115 / 145 / 175
DAMAGE RATE0.2
RADIUS260
DURATION5

Limits that matter

This is the base ability. Scepter changes its area and attacks; do not apply the base normal-attack explanation to an upgraded interaction without checking the upgrade tooltip.

Related questions

Can I hit a tower while spinning?

The official notes name structures as units that can take damage from attacks during Blade Fury.

Does spin guarantee a teleport escape?

No guarantee is made here. Check the enemy’s actual interrupt and whether it applies through debuff immunity; the animation is not proof of safety.

Sources and review date

Valve’s English Juggernaut ability data, retrieved October 17, 2026, supplies the mechanics and numeric fields used here. Valve’s official hero page supplies the ability identity and official presentation. Our diagnostic sequence and worked situations are independently written explanations, not copied match reports. No ranked win-rate, personal playtest or current item-build claim is made.