✦ Craft & Quest

Dota 2 · Practical lessons

Learn the decision behind the spell.

Choose a hero and practise a specific ability or positioning decision. Mechanics are checked against Valve hero data; diagrams are original schematics, not measured map routes.

Source-based guide

Axe initiation: make the taunt useful for your team

The taunt affects nearby enemies and forces them to attack Axe while he receives extra armour.

Source-based guide

Crystal Maiden: position before channeling Freezing Field

Freezing Field is a channeled area spell.

Source-based guide

Juggernaut Healing Ward: move the healing with your team

Healing Ward is a separate movable unit that heals nearby allied units based on maximum health.

Source-based guide

Lion Hex and Earth Spike: avoid wasting overlapping control

Earth Spike travels along a line and stuns units it hits.

Source-based guide

Shadow Shaman Shackles: protect the channel before committing

Shackles channels while binding the enemy.

Source-based guide

Witch Doctor Maledict: coordinate damage after the curse

Maledict marks targets in an area and includes periodic bursts tied to health lost since the curse began.

Source-based guide

Vengeful Spirit Nether Swap: inspect both landing positions

Nether Swap exchanges Vengeful Spirit’s location with an allied or enemy hero and interrupts the target’s channel.

Source-based guide

Pudge Meat Hook: check the first unit in the line

Meat Hook catches the first unit it encounters and brings that unit toward Pudge.

Source-based guide

Zeus Lightning Bolt: use vision as well as damage

Lightning Bolt provides brief vision and True Sight around its target area and can be aimed at the ground.

Source-based guide

Lina Light Strike Array: aim where the target will be

Light Strike Array is an area stun, whereas Dragon Slave sends damage along a path.

Source-based guide

Drow Ranger spacing: preserve room to use your ranged tools

Marksmanship becomes disabled when an enemy hero is sufficiently close.

Source-based guide

Sven Great Cleave: line up the attack, not just the target

Great Cleave carries an attack into nearby units in front of Sven.

Source-based guide

Wraith King Reincarnation: plan the second life before the first ends

Reincarnation can return Wraith King after death.

Source-based guide

Lich Chain Frost: look for a useful bounce network

Chain Frost passes between nearby enemy units and increases damage on successive bounces.

Source-based guide

Warlock Fatal Bonds: connect the targets your team can damage

Fatal Bonds links visible enemies so damage to one can affect others.

Source-based guide

Phantom Assassin Phantom Strike: choose an entry with an exit

Phantom Strike can target friendly or enemy units and grants attack speed when used on an enemy.

Source-based guide

Earthshaker Fissure: block the enemy without trapping your team

Fissure creates an impassable stone line while damaging and stunning enemies along it.

Source-based guide

Sand King Burrowstrike: understand the alternate cast direction

Burrowstrike moves Sand King through the ground and stuns enemies he hits.

Source-based guide

Kunkka X Marks the Spot and Torrent: practise the return timing

X Marks the Spot records a hero’s location and later returns that hero there; Kunkka can trigger the return during its duration.

Source-based guide

Bane Nightmare: know what happens when someone attacks the sleeper

Nightmare can affect a friendly or enemy hero.