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Dota 2 · Wraith King · Reincarnation

Wraith King did not revive: mana, cooldown and Aegis order

On this page
  1. See the ability in the game
  2. Apply it to one concrete situation
  3. Current base tooltip values
  4. Limits that matter
  5. Related questions
  6. Sources and review date
  7. Keep solving problems

Check both Reincarnation’s cooldown and its current-level mana cost. The dated base costs are 220/110/0, so “you always need 220 mana” is wrong for higher levels.

What to do next ↓ · Find the failure cause ↓

Mechanics source checked October 17, 2026 · Not match-tested · Practical recommendations are editorial, not guaranteed outcomes.

Reincarnation in Valve’s Dota 2 gameplay demonstration
Reincarnation in-game demonstration, frame at 3 seconds. © Valve. Source footage. Promotional demonstration, not our match or a screenshot of every failure discussed below.
Reincarnation ability icon in Dota 2

Identify this ability in your client: Reincarnation. Icon © Valve. Official Wraith King page.

A passive-looking resurrection still has conditions. Read the actual ultimate level and cooldown before planning to die a first time; do not apply an old fixed mana rule to every stage of the match.

What to do, in order

  1. Before a risky commitment, inspect Reincarnation’s learned level and whether its cooldown is ready.
  2. Compare current mana with that level’s cost, including mana spent or lost before death.
  3. If you carry Aegis too, remember the official priority note: an available Reincarnation triggers before Aegis.
  4. When resurrection begins, let the three-second base return resolve before expecting to act normally again.
  5. After returning, check the new cooldown and remaining extra-life resources. Do not assume the next death has the same protection.

Match the symptom to the cause

The icon was learned but I did not revive

Learned and ready are different. Check cooldown and available mana at the relevant moment.

I had enough mana earlier in the fight

The relevant state is not the mana you had before casting other spells or taking mana loss. Preserve the actual cost if the level requires one.

My Aegis was still there after a death

Valve notes that ready Reincarnation is used first when both are available. This can be expected behavior rather than a failed Aegis.

See the ability in the game

Official Reincarnation demonstration © Valve, supplied from Valve’s CDN. It illustrates the skill, not every interaction discussed here. Promotional footage can show older UI or map details; it is not our test footage. Open the video directly · Original hero page.

Apply it to one concrete situation

A level-1 ultimate has a base 220-mana cost, while level 2 lists 110 and level 3 lists zero. A player remembering only the first number may make the wrong diagnosis. Check the live level and cooldown before concluding why a death did or did not consume a resurrection.

Current base tooltip values

Values below are the unmodified fields in Valve’s dated English ability data. Slash-separated entries are listed level values, not a recommended skill build. Read the field label: damage, range, duration and percentages have different meanings. Upgrades and modifiers can change your client’s values.

Tooltip fieldListed base value(s)
Mana cost220 / 110 / 0
REINCARNATION TIME3
MOVEMENT SLOW-75%
ATTACK SPEED SLOW-75
SLOW DURATION4
COOLDOWN180 / 150 / 120

Limits that matter

The current Scepter description reduces cooldown. This page does not claim every upgrade uses the base cooldown table, and it does not provide an exhaustive list of disable interactions.

Related questions

What returns after Reincarnation?

Valve states that Wraith King returns with full health and mana.

How long does the return take?

The current base reincarnation time is three seconds. That interval is not the same as the ultimate’s cooldown.

Sources and review date

Valve’s English Wraith King ability data, retrieved October 17, 2026, supplies the mechanics and numeric fields used here. Valve’s official hero page supplies the ability identity and official presentation. Our diagnostic sequence and worked situations are independently written explanations, not copied match reports. No ranked win-rate, personal playtest or current item-build claim is made.