Slay the Spire 2
Slay the Spire 2 guides
Match the game branch first, then solve the specific card, resource or co-op problem.
Decks, cards & turn planning
Main v0.107.1Slay the Spire 2 Regent: Parry, Sword Sage and Sovereign Blade Block
Main v0.107.1: Build a Blade turn that supplies defense as well as damage. Check the Parry and Replay interaction before copying an old Regent combo.
Slay the Spire 2 Expect a Fight: Build Around Strength-to-Block on Beta
Beta branch: Expect a Fight changed jobs on beta v0.111.0. Calculate its Strength-based Block and reserve the energy needed to actually play it.
Beta mechanicsSlay the Spire 2 Silent Poison: Outbreak, Mirage and the Defensive Gap
Beta branch: Separate Poison application, immediate triggering and defense. The beta reworks make old Outbreak and Mirage recipes misleading.
Slay the Spire 2 Hyperbeam on Beta: Temporary Focus Loss and Orb Timing
Beta branch: Use the reworked Hyperbeam as a current-turn trade-off, while checking the orb effects that still resolve before Focus returns.
Beta mechanicsSlay the Spire 2 Necrobinder Sacrifice: Osty Max HP and Block Planning
Beta branch: Evaluate the beta Sacrifice change using Osty’s actual maximum HP and the current card preview, rather than an assumed fixed Block value.
Slay the Spire 2 Well-Laid Plans: Retain a Useful Hand Without Forgetting the Setup Cost
Beta branch: Use the beta retain rework to align a payoff and its support, while distinguishing retained cards from free energy or guaranteed new draws.
Slay the Spire 2 Regent Guiding Star: Plan Next-Turn Draw, Not a Same-Turn Loop
Beta branch: The beta timing change moves Guiding Star’s draw to next turn. Rebuild the turn sequence before calling an old Star loop infinite.